Dao | Bazzi |
| |
Active | [Easy] Jump | Active | [Normal] Balloon Blast |
Dao's been hard at work perfecting his most incredible move yet! When this skill is activated, Dao can dodge any upcoming obstacles and also receives a temporary speed boost. | Bazzi can pull some amazing things out of his bag! When this skill is activated, Bazzi rolls a Water Balloon in front of him that immobilizes any racers caught in the blast, trapping them in water for a short time. |
Skill Effects Based on Outfit Rank | Skill Effects Based on Outfit Rank |
Common | Dao jumps forward and gets a small speed boost. Cooldown: 17s | Common | Bazzi rolls a Water Balloon in front of him that immobilizes any racers caught in the blast, trapping them in water. Cooldown: 18s (From start of race: 9s) |
Fine | Cooldown: 16.1s | Fine | Cooldown: 17.1s (From start of race: 8.5s) |
Rare | Cooldown: 15.2s | Rare | Cooldown: 16.2s (From start of race: 8.1s) |
Heroic | Cooldown: 14.3s | Heroic | Cooldown: 15.3s (From start of race: 7.6s) |
Legendary | Cooldown: 13.4s | Legendary | Cooldown: 14.4s (From start of race: 7.2s) |
Defense Items | | Defense Items | |
Diz | Marid |
| |
Passive | [Easy] Competitive Spirit | Passive | [Easy] Boost Flex |
Thanks to her competitive spirit, you just can't knock Diz down for very long! Chance to acquire a Boost when hit by an Attack Item. | Marid enters the race with a Boost Item purchased in advance. The game starts with Marid already possessing a Boost. She obtains the boost every time she drives for a set amount of time. The farther behind you are from the 1st place, the faster you obtain the Boost. |
Skill Effects Based on Outfit Rank | Skill Effects Based on Outfit Rank |
Common | Obtain a Boost when hit with a offensive item. Activation Chance: 58% | Common | Start the race with Boost in your possession. Obtains the boost every time you drive for a set amount of time. The farther behind you are from the 1st place, the faster you obtain the Boost. Skill gauge starts charging when driving 100km/h or above Driving Time: 30s |
Fine | Activation Chance: 60% | Fine | Driving Time: 29s |
Rare | Activation Chance: 62% | Rare | Driving Time: 28s |
Heroic | Activation Chance: 64% | Heroic | Driving Time: 26s |
Legendary | Activation Chance: 66% | Legendary | Driving Time: 26s |
Defense Items | | Defense Items | |
Mos | Keffy |
| |
Passive | [Easy] The More The Merrier | Passive | [Easy] Keffy & Donuts |
Mos enters the race with a customized item slot. When Mos obtains a Banana, Big Banana, or Barricade, Mos has a chance to obtain multiples of each item. | When he obtains an Item Box, Keffy has a chance to throw out one of two donuts. These donuts can be eaten by anyone. Different flavored donuts have different effects. |
Skill Effects Based on Outfit Rank | Skill Effects Based on Outfit Rank |
Common | When Mos obtains a Banana, Big Banana, or Barricade, he has a chance to obtain 5 of each. (Obtaining 5 items will stack them in one item slot.) Activation Chance: 78% | Common | When he obtains an Item Box, Keffy has a chance to throw out one of two donuts. - Blueberry Donut: Decreases Acceleration for a certain amount of time. - Mint Chocolate Donut: Knocks the racer up into the air. Activation Chance: 48% |
Fine | Activation Chance: 80% | Fine | Activation Chance: 50% |
Rare | Activation Chance: 82% | Rare | Activation Chance: 52% |
Heroic | Activation Chance: 84% | Heroic | Activation Chance: 54% |
Legendary | Activation Chance: 86% | Legendary | Activation Chance: 56% |
Defense Items | | Defense Items | |
Lodumani | Toto |
| |
Active | [Easy] Greed on the High Seas | Passive | [Medium] Cannonball |
Lodumani swings his cherished skull cane and plunders all nearby Item Boxes. He can use as many of these plundered items as he has slots to hold. Cursed Boxes will appear for a set duration in the location of the looted Item Boxes, and opposing Racers who obtain a Cursed Box will lose one of their held items, selected randomly. | Toto joins the race armed with a secret weapon to demonstrate the fearsomeness of Lodumani's pirate crew. Obtaining a Missile has a chance to swap it out for a Cannonball. When Toto whistles, he targets an opposing Racer to launch the cannonball at, creating a blast radius centered on that Racer. Opposing Racers within that radius will be damaged as thought they were hit by a missile. |
Skill Effects Based on Outfit Rank | Skill Effects Based on Outfit Rank |
Common | When this skill is activated at the right time, Lodumani will loot all nearby Item Boxes, keeping whatever he can in his empty item slots. Create curses boxes in the location of looted item boxes. Opposing racers who pick up a Cursed Box lose 1 random item Cooldown: 27s (From start of race: 0s) | Common | Obtaining a Missile swaps it for a Cannonball. Targets an opposing Racer and creates a blast radius centered on them, damaging all opposing Racers in that area as though they were hit by a missile. Activation Chance: 78% |
Fine | Cooldown: 25.6s (From start of race: 0s) | Fine | Activation Chance: 81% |
Rare | Cooldown: 24.2s (From start of race: 0s) | Rare | Activation Chance: 84% |
Heroic | Cooldown: 22.8s (From start of race: 0s) | Heroic | Activation Chance: 87% |
Legendary | Cooldown: 21.4s (From start of race: 0s) | Legendary | Activation Chance: 90% |
Defense Items | | Defense Items | |
Rave | Airi |
| |
Passive | [Easy] Fan Service | Passive | [Easy] Water Bomb Bouquet |
Fans' love for Rave protects her from harm. When colliding with items that have a spin-out effect like Bananas, a temporary shield is activated a fixed number of times, that defends you from the pertinent items. | Start the race with Water Bomb Bouquet in your possession. Upon obtaining a Water Bomb, it changes into a Water Bomb Bouquet. Upon using a Water Bomb Bouquet, the number of Water Bombs in it is determined by chance. |
Skill Effects Based on Outfit Rank | Skill Effects Based on Outfit Rank |
Common | Collision with an item or skill that spins the target out, triggers a shield for 3 seconds that blocks those items. Activation Count: 4 times | Common | Upon obtaining a Water Bomb, it changes into a Water Bomb Bouquet. Use the Water Bomb Bouquet to throw 3 to 5 small water bombs. Rate of Water Bomb x5 appearing: 19% |
Fine | Activation Count: 5 times | Fine | Rate of Water Bomb x5 appearing: 20% |
Rare | Activation Count: 6 times | Rare | Rate of Water Bomb x5 appearing: 21% |
Heroic | Activation Count: 7 times | Heroic | Rate of Water Bomb x5 appearing: 22% |
Legendary | Activation Count: 8 times | Legendary | Rate of Water Bomb x5 appearing: 23% |
Defense Items | | Defense Items | |
Miso | Kris |
| |
Active | [Hard] HexaDraw | Active | [Easy] Banana Hack |
Miso is proud to show off the power of the Legend Cup combined with futuristic technology! Miso will select a racer, and if that racer is an opponent, she'll pull them towards her. If the racer is on her team, nothing happens. | Kris plays a trick by hacking into all opposing racers' item slots, converting one item into a Banana. She acquires an item based on the number of racers she hacks. |
Skill Effects Based on Outfit Rank | Skill Effects Based on Outfit Rank |
Common | Pulls an opponent racer towards self. Shield effect applies to self if successful. Cooldown: 25s | Common | Hacks into all opposing racers' item slots to change 1 item into a Banana and gain an item based on the number of racers hacked. - 1 to 3 racers: obtain Boost - 4 or more: obtain Siren Cooldown: 21s |
Fine | Cooldown: 23.7s | Fine | Cooldown: 19.9s |
Rare | Cooldown: 22.4s | Rare | Cooldown: 18.8s |
Heroic | Cooldown: 21.1s | Heroic | Cooldown: 17.7s |
Legendary | Cooldown: 19.8s | Legendary | Cooldown: 16.6s |
Defense Items | | Defense Items | |
Sophia | Brian |
| |
Active | [Medium] Leave Me Alone | Passive | [Easy] Dispatched Detective |
Sophia just wants to be alone and has no problem hacking her way there! When this skill is activated, Sophia disrupts a nearby opponent to disable any Shield, Angel Armor, and Boost effects. | Upon receiving a report, Brian sets out equipped with an Enhanced Siren. When he gets a Siren that boosts his speed for quicker mobilization and law enforcement, it's upgraded to an Enhanced Siren, while also providing a Barricade. |
Skill Effects Based on Outfit Rank | Skill Effects Based on Outfit Rank |
Common | Hack an opponent within range, disabling Shield, Angel Armor, and Boost effects Shield effect applies if successful. Cooldown: 13s (From start of race: 6.5s) | Common | Possesses Enhanced Siren when the game starts. When obtaining a Siren, it changes to an Enhanced Siren and you also get a Barricade. 58% faster than regular Siren |
Fine | Cooldown: 12.3s (From start of race: 6.1s) | Fine | 60% faster than regular Siren |
Rare | Cooldown: 11.6s (From start of race: 5.8s) | Rare | 62% faster than regular Siren |
Heroic | Cooldown: 10.9s (From start of race: 5.4s) | Heroic | 64% faster than regular Siren |
Legendary | Cooldown: 10.2s (From start of race: 5.1s) | Legendary | 66% faster than regular Siren |
Defense Items | | Defense Items | |
Brodi | Tobi |
| |
Active | [Easy] Brodi's Boost Zone | Active | [Medium] Help Me, Sweeper! |
Brodi just loves to give everyone a little boost! Brodi will make a temporary Boost Zone in the direction he is facing. Anyone who drives over it will have their speed increased for a short time. | Tobi looks for some assistance from his trusted friend Sweeper! Sweeper appears in front of a racer Tobi selects, swerving back and forth. Sweeper will disappear after a collision. |
Skill Effects Based on Outfit Rank | Skill Effects Based on Outfit Rank |
Common | When this skill is activated, Brodi will make a temporary Boost Zone in the direction he is facing. Anyone who drives over it will have their speed increased for a short time. Cooldown: 19s (After first use per race: 9.5s) | Common | When this skill is activated, Sweeper appears in front the selected racer, swerving back and forth. Sweeper will disappear after a collision. Cooldown: 18s (After first use per race: 9s) |
Fine | Cooldown: 18s (After first use per race: 9s) | Fine | Cooldown: 17.1s (After first use per race: 8.5s) |
Rare | Cooldown: 17s (After first use per race: 8.5s) | Rare | Cooldown: 16.2s (After first use per race: 8.1s) |
Heroic | Cooldown: 16s (After first use per race: 8s) | Heroic | Cooldown: 15.3s (After first use per race: 7.6s) |
Legendary | Cooldown: 15s (After first use per race: 7.5s) | Legendary | Cooldown: 14.4s (After first use per race: 7.2s) |
Defense Items | | Defense Items | |
Vivi | Pim |
| |
Active | [Easy] Awful Avalanche | Active | [Easy] Slippery Snowflake |
Vivi can summon water vapor from thin air to make a snowball! She then places that snowball on the track. If any racer besides Vivi drives over the snowball, they will slide and become temporarily unable to steer. | Pim can summon water vapor from thin air to make snowflakes! If any racer besides Pim drives over the snowflake, they will be temporarily unable to steer. |
Skill Effects Based on Outfit Rank | Skill Effects Based on Outfit Rank |
Common | When this skill is activated, Vivi places snowballs all over the track. If any racer besides Vivi runs into them, they will slide and temporarily lose control of their kart. Cooldown: 22s | Common | Places a snowflake on the track. Racers driving over the snowflake will be temporarily unable to steer. Cooldown: 22s |
Fine | Cooldown: 20.9s | Fine | Cooldown: 20.9s |
Rare | Cooldown: 19.8s | Rare | Cooldown: 19.8s |
Heroic | Cooldown: 18.7s | Heroic | Cooldown: 18.7s |
Legendary | Cooldown: 17.6s | Legendary | Cooldown: 17.6s |
Defense Items | | Defense Items | |
Rena | Martin |
| |
Passive | [Easy] Hydrophobic | Passive | [Easy] Hydrophile |
Rena, who is not fond of water, struggles more quickly than others when trapped in a Water Prison. When Rena is caught in a Water Prison, she escapes swiftly after a certain number of attempts. | Martin loves any opportunity to get wet! When Martin is hit by or blocks either a Water Bomb or a Water Wisp, he has a chance to obtain Water Bomb(s) or Water Wisp(s). |
Skill Effects Based on Outfit Rank | Skill Effects Based on Outfit Rank |
Common | Quickly escapes when trapped in Water Prison Activation Count: 8 times | Common | Gains Water Bomb when hit by or blocking a Water Bomb. Gains Water Wisp when hit by or blocking a Water Wisp. Activation Chance: 78% |
Fine | Activation Count: 9 times | Fine | Activation Chance: 80% |
Rare | Activation Count: 10 times | Rare | Activation Chance: 82% |
Heroic | Activation Count: 11 times | Heroic | Activation Chance: 84% |
Legendary | Activation Count: 12 times | Legendary | Activation Chance: 86% |
Defense Items | | Defense Items | |
Orion | Mayor Zipi |
| |
Passive | [Easy] Breaking Through | Active | [Hard] Old Money |
His past as a running back comes in handy as Orion takes down obstacles with ease! Upon colliding with a Barricade or Tobi's Sweeper, Orion dodges it for a fixed number of times when you run into them. | Mayor Zipi spent a considerable portion of his fortune to get ahead in this race! Use this skill as you are about to get hit to activate a protective shield for a short time. Succesfully blocking a hit will reduce the cooldown of your next use. |
Skill Effects Based on Outfit Rank | Skill Effects Based on Outfit Rank |
Common | Immediately blocks when hit by a barricade type item or skill, as well as Wave of Justice (Neo's skill). Activation Count: 10 times | Common | Use this skill as you are about to get hit. Activates a shield that lasts for a short duration, solely affecting the user. Cooldown: 15s (From start of race: 7.5s) |
Fine | Activation Count: 11 times | Fine | Cooldown: 14.2s (From start of race: 7.1s) |
Rare | Activation Count: 12 times | Rare | Cooldown: 13.4s (From start of race: 6.7s) |
Heroic | Activation Count: 13 times | Heroic | Cooldown: 12.6s (From start of race: 6.3s) |
Legendary | Activation Count: 14 times | Legendary | Cooldown: 11.8s (From start of race: 5.9s) |
Defense Items | | Defense Items | |
Neo | Rex |
| |
Active | [Easy] Wave of Justice | Passive | [Medium] Relentless Revenge |
Neo swings his sword and creates a wave around himself. Anyone hit by the wave will be knocked into the air and pushed away. | Rex treats his attackers as traitors, embarking on a tenacious quest for revenge. Whenever you are hit by a Missile and successfully activate the Instant Boost, you get a chance to activate an extended Siren. |
Skill Effects Based on Outfit Rank | Skill Effects Based on Outfit Rank |
Common | When this skill is activated, Neo swings his sword and creates a wave around himself. Anyone who is hit by the wave will be knocked into the air and pushed away. Cooldown: 10s (From start of race: 5s) | Common | Whenever you are hit by a Missile and successfully activate the Instant Boost, you activate the Siren with a long duration. Activation Chance: 48% |
Fine | Cooldown: 9.5s (From start of race: 4.7s) | Fine | Activation Chance: 50% |
Rare | Cooldown: 9s (From start of race: 4.5s) | Rare | Activation Chance: 52% |
Heroic | Cooldown: 8.5s (From start of race: 4.2s) | Heroic | Activation Chance: 54% |
Legendary | Cooldown: 8s (From start of race: 4s) | Legendary | Activation Chance: 56% |
Defense Items | | Defense Items | |
Spirit Kid | Tiera |
| |
Active | [Easy] Ghosted | Active | [Hard] Prettion Power |
Spirit Kid fades into a ghost, gaining a temporary acceleration boost. While a ghost, she cannot be targeted but also cannot defend herself against other items or skills. Item attacks on Spirit Kid's ghost will do nothing, but the item will disappear. Your base speed increases while you are invisible. | Tiera blesses her fellow racers with the magic of Prettion! Tiera will give a Boost to the selected player, or extend their Boost if they already have one active. If the racer is on the same team, Tiera will also be shielded. |
Skill Effects Based on Outfit Rank | Skill Effects Based on Outfit Rank |
Common | Becomes transparent, leaving only an outline. During this time, she cannot be targeted. Spirit Kid gains a temporary speed boost while transparent. Cooldown: 17s (From start of race: 8.5s) | Common | Grants a Boost effect to one of the racers, and if a team member receives this effect, a shield effect activates for the user Cooldown: 16s (From start of race: 8s) |
Fine | Cooldown: 16.1s (From start of race: 8s) | Fine | Cooldown: 15.2s (From start of race: 7.6s) |
Rare | Cooldown: 15.2s (From start of race: 7.6s) | Rare | Cooldown: 14.4s (From start of race: 7.2s) |
Heroic | Cooldown: 14.3s (From start of race: 7.1s) | Heroic | Cooldown: 13.6s (From start of race: 6.8s) |
Legendary | Cooldown: 13.4s (From start of race: 6.7s) | Legendary | Cooldown: 12.8s (From start of race: 6.4s) |
Defense Items | | Defense Items | |
Raptor R | Raptor L |
| |
Passive | [Hard] Doing It Right | Passive | [Hard] Doing It Left |
True to his name, Raptor R has a modified steer that fills up the Skill Gauge each time he maneuvers to the right. The faster you are, the faster you obtain it. You obtain a Barricade once the Gauge is full. | True to his name, Raptor L has a modified steer that fills up the Skill Gauge each time he maneuvers to the left. The faster you are, the faster you obtain it. You obtain a Barricade once the Gauge is full. |
Skill Effects Based on Outfit Rank | Skill Effects Based on Outfit Rank |
Common | Obtain a Barricade every time you reach a certain amount of time turning the kart to the right. Skill gauge starts charging when driving 150km/h or above. Turning Time: 23s | Common | Obtain a Barricade every time you reach a certain amount of time turning the kart to the left. Skill gauge starts charging when driving 150km/h or above Turning Time: 23s |
Fine | Turning Time: 22s | Fine | Turning Time: 22s |
Rare | Turning Time: 21s | Rare | Turning Time: 21s |
Heroic | Turning Time: 20s | Heroic | Turning Time: 20s |
Legendary | Turning Time: 19s | Legendary | Turning Time: 19s |
Defense Items | | Defense Items | |
Lucid | Pink Bean |
| |
Active | [Medium] Explosive Butterflies | Active | [Easy] Attack Reflection |
Lucid summons a horde of nightmarish butterflies! When this skill is active, butterflies will temporarily increase Lucid's speed and blow up any racers that collide with her, temporarily disabling their controls. | Pink Bean is about to prove he really does have the temper of a boss! When the skill periodically activates, it reflects Missiles back to Missile attackers and Water Wisps back to Water Wisp attackers. |
Skill Effects Based on Outfit Rank | Skill Effects Based on Outfit Rank |
Common | Temporarily increases Lucid's speed and explodes any racers that crash into her. Cooldown: 28s | Common | When the skill is activated, it reflects attacks for 10 seconds. - Reflects Missiles to Missile attackers - Reflects Water Wisps to Water Wisp attackers Cooldown: 32s |
Fine | Cooldown: 26.6s | Fine | Cooldown: 31s |
Rare | Cooldown: 25.2s | Rare | Cooldown: 30s |
Heroic | Cooldown: 23.8s | Heroic | Cooldown: 29s |
Legendary | Cooldown: 22.4s | Legendary | Cooldown: 28s |
Defense Items | | Defense Items | |
BLACKPINK JISOO | BLACKPINK JENNIE |
| |
Passive | [Easy] JISOO's Escape Plan | Passive | [Easy] JENNIE's Water Blast |
JISOO never hesitates to use the art of escape she's learned as a member of BLACKPINK to win the race! When she is trapped in a water effect, JISOO can immediately escape for a limited number of times. | JENNIE is ready to use some special ammunition to win the race for BLACKPINK! Obtaining a Water Bomb exchanges it for a Water Bomb Bouquet which throws several Water Bombs at once. |
Skill Effects Based on Outfit Rank | Skill Effects Based on Outfit Rank |
Common | Quickly escapes when trapped in Water Prison Activation Count: 8 times | Common | Start the race with Water Bomb Bouquet in your possession. Upon obtaining a Water Bomb, it changes into a Water Bomb Bouquet. Use the Water Bomb Bouquet to throw 3 to 5 water bombs. Rate of Water Bomb x5 appearing: 19% |
Fine | Activation Count: 9 times | Fine | Rate of Water Bomb x5 appearing: 20% |
Rare | Activation Count: 10 times | Rare | Rate of Water Bomb x5 appearing: 21% |
Heroic | Activation Count: 11 times | Heroic | Rate of Water Bomb x5 appearing: 22% |
Legendary | Activation Count: 12 times | Legendary | Rate of Water Bomb x5 appearing: 23% |
Defense Items | | Defense Items | |
BLACKPINK ROSÉ | BLACKPINK LISA |
| |
Passive | [Easy] ROSÉ's Promise | Passive | [Easy] LISA's Willpower |
ROSÉ has a chance to win it all for BLACKPINK after she made a mysterious promise to the water fairy! ROSÉ may obtain either a Water Bomb or Water Wisp, depending on which type of item or skill she blocked or was hit by. | Whenever things get tough, LISA gives it her all to score a victory for BLACKPINK! LISA has a chance to obtain a Boost when she is hit with an item or skill. |
Skill Effects Based on Outfit Rank | Skill Effects Based on Outfit Rank |
Common | Gains Water Bomb when hit by or blocking a Water Bomb type item/skill Gains Water Water Wisp when hit by or blocking a Water Wisp type item/skill Activation Chance: 78% | Common | Obtain a Boost when hit with a offensive item or skill. Activation Chance: 58% |
Fine | Activation Chance: 80% | Fine | Activation Chance: 60% |
Rare | Activation Chance: 82% | Rare | Activation Chance: 62% |
Heroic | Activation Chance: 84% | Heroic | Activation Chance: 64% |
Legendary | Activation Chance: 86% | Legendary | Activation Chance: 66% |
Defense Items | | Defense Items | |
Viktor | Mobi |
| |
Active | [Medium] Terrible Time Bomb | Passive | [Hard] Sleight of Hand |
Viktor places a bomb on a selected opponent that eventually explodes, inflicting all nearby racers with an explosion. | Mobi, exhibiting the quick reflexes characteristic of one of Lodumani's crew, copies the opponent's item slot. If he collides with an opponent who has an item while this skill is ready, he duplicates the opponent's item. However, he can only duplicate items that can be obtained from the Item Box. Skill only goes on cooldown upon successfully stealing an item. |
Skill Effects Based on Outfit Rank | Skill Effects Based on Outfit Rank |
Common | When this skill is activated, Viktor places a bomb on a selected opponent that eventually explodes, damaging all nearby racers. When the bomb explodes, it hits all racers within the bomb's radius. Cooldown: 25s (From start of game: 12.5s) | Common | Activates a Boost and duplicates the opponent's item slot upon collision. Goes on cooldown upon a successful steal, and will reactivate once the cooldown elapses. Only items that can be obtained from an Item Box can be duplicated. Cooldown: 10s |
Fine | Cooldown: 23.7s (From start of game: 11.8s) | Fine | Cooldown: 9.5s |
Rare | Cooldown: 22.4s (From start of game: 11.2s) | Rare | Cooldown: 9s |
Heroic | Cooldown: 21.1s (From start of game: 10.5s) | Heroic | Cooldown: 8.5s |
Legendary | Cooldown: 19.8s (From start of game: 9.9s) | Legendary | Cooldown: 8s |
Defense Items | | Defense Items | |
Derek | Ethen |
| |
Passive | [Hard] Extreme Velocity | Passive | [Medium] Ethen's Book Club |
Derek proves he's worthy of being called a Legendary Racer by showing off his extreme speed! When driving above a set speed, Derek's default speed is increased in levels, up to a max of level 3. His speed level resets when he encounters driving interference or if his item slots get too heavy. | Ethen picks an extremely complex book that only he can understand to hinder his opponents. Obtaining a Water Wisp turns it into a Book. When used, Books temporarily stun his opponents and drop them if they're caught in mid-air. This effect gets stronger depending on how far the opponent is from Ethen. |
Skill Effects Based on Outfit Rank | Skill Effects Based on Outfit Rank |
Common | When driving above 100 km per hour, Derek's speed level increases. This can stack up to level 3. Stacks reset upon being hit, colliding with a wall, holding more than 2 items, or when driving below 50km per hour. Until Level Increase: 5 sec | Common | Upon obtaining a Water Wisp, it changes into a Book. When used, Books temporarily stun opponents and drop them if they're caught in mid-air. This effect gets stronger depending on how far the opponent is from Ethen. Activation Chance: 78% |
Fine | Until Level Increase: 4.7 sec | Fine | Activation Chance: 81% |
Rare | Until Level Increase: 4.4 sec | Rare | Activation Chance: 84% |
Heroic | Until Level Increase: 4.1 sec | Heroic | Activation Chance: 87% |
Legendary | Until Level Increase: 3.8 sec | Legendary | Activation Chance: 90% |
Defense Items | | Defense Items | |
Taki | Erini |
| |
Active | [Medium] Lightstone Boost | Active | [Easy] Lightstone Shield |
Taki processes the energy extracted from the Lightstone to provide a boost effects to nearby racers. If Taki does not apply the boost effect to the opposing team, Taki gains a Boost. | Erini manipulates energy from the powerful Lightstone to help her new friends! A shield zone is placed in the direction Erini is facing which grants shields to her teammates and removes shields and Angel Armor effects from her opponents. |
Skill Effects Based on Outfit Rank | Skill Effects Based on Outfit Rank |
Common | Provide a boost effects to nearby racers. If Taki does not apply the boost effect to the opposing team, Taki gains a Boost. Cooldown: 14s (From start of race: 7s) | Common | Makes a temporary Shield Zone in the direction she is facing. Grants shields to her teammates and removes shields and Angel Armor effects from her opponents. Cooldown: 15s (From start of race: 7.5s) |
Fine | Cooldown: 13.3s (From start of race: 6.6s) | Fine | Cooldown: 14.2s (From start of race: 7.1s) |
Rare | Cooldown: 12.6s (From start of race: 6.3s) | Rare | Cooldown: 13.4s (From start of race: 6.7s) |
Heroic | Cooldown: 11.9s (From start of race: 5.9s) | Heroic | Cooldown: 12.6s (From start of race: 6.3s) |
Legendary | Cooldown: 11.2s (From start of race: 5.6s) | Legendary | Cooldown: 11.8s (From start of race: 5.9s) |
Defense Items | | Defense Items | |
Rivaski | Uni |
| |
Passive | [Easy] Clairvoyance | Active | [Hard] Tempest Tantrum |
Utilizing Planet Northeu's superior technology, Rivaski has invented a scanner that reveals his opponent's items! Obtain a scanner that displays the items of each racer directly in front of and behind him. On top of it, Rivaski who is full of wonder, gains scanners after a set amount of period passes. | Uni uses his most angriest ability yet! Whirlwinds are created that can target and knock back opposing racers who collide into them. Uni can attack each opposing Racer once while using his skill but is temporarily decelerated after using usage. |
Skill Effects Based on Outfit Rank | Skill Effects Based on Outfit Rank |
Common | Obtain a scanner that displays the items of each racer directly in front of and behind Rivaski. Cooldown: 40s | Common | Create a whirlwind that tracks a selected racer. Each opposing racer can be knocked back by a whirlwind once. Temporarily decelerates when the skill ends. Cooldown:29s |
Fine | Cooldown: 38s | Fine | Cooldown:27.5s |
Rare | Cooldown: 36s | Rare | Cooldown:26s |
Heroic | Cooldown: 34s | Heroic | Cooldown:24.5s |
Legendary | Cooldown: 32s | Legendary | Cooldown:23s |
Defense Items | | Defense Items | |
Draky | Tanya |
| |
Active | [Easy] Gauge Drain | Active | [Medium] Sharp Shooter |
Draky drains the Active Skill Gauges of his enemies from the opposing team, preventing them from using their skills. Drained Skill Gauges gives Draky a boost of speed. | Tanya takes aim with piratical style! She aims at an area based on her current speed, targeting all opposing Racers in the area. Tanya then fires 2 rounds of specially modified rounds for each targeted Racer, inflicting missile damage and temporarily disabling the balloons of any Racer it hits. |
Skill Effects Based on Outfit Rank | Skill Effects Based on Outfit Rank |
Common | Absorbs the Active Skill gauge of all opposing racers ahead of him. Available absorption targets are marked with a bat icon. His speed increases based on the number of racers he absorbs from. (The acceleration is maxed out from 4 players.) | Common | Tanya aims at an area based on her current speed, targeting all opposing Racers in the area, and fires 2 rounds of special ammo for each targeted Racer. Ammo does Missile damage to all affected Racers and disables their balloons for a short period. Cooldown: 34s |
Fine | Cooldown: 23.7s | Fine | Cooldown: 32.3s |
Rare | Cooldown: 22.4s | Rare | Cooldown: 30.6s |
Heroic | Cooldown: 21.1s | Heroic | Cooldown: 28.9s |
Legendary | Cooldown: 19.8s | Legendary | Cooldown: 27.2s |
Defense Items | | Defense Items | |